Super Street Fighter II Turbo game descriptionĪdvantages over the original Street Fighter 2 include faster fighting speed, 4 new characters, new locations, and more balanced/streamlined moves for the original characters.Įach fighter, along with new moves, also have a variety of changes to their gameplay mechanics (for example, Ken has a wide variety of new kicks) and a new primary color palette in similar vein to Hyper Fighting. Play Super Street Fighter II Turbo online! Choose from a variety of characters and use their fighting skills to beat opponents and become the world champion fighter. Please try to answer all points not just one, so that I don't have to ask the same question again.Super Street Fighter II Turbo is a fighting game ported from the classic and wildly popular “ Street Fighter 2” franchise. But if I leave it set at d3d I have the graphic enhancements but can't run any other rom apart from SF2.Īny help here would be great, thanks. So if I change # WINDOWS VIDEO OPTIONS #video d3d to video gl I can then run the roms through the mame 0.132 app but I lose the graphic enhancements also in the shortcuts. It would be better if more people were having Direct X issues with Windows 10 so the mamedev team could sort this out! 220 version but remember I can't use Direct X so changes that need Direct X don't work. The only other way is if you know the settings below and can tell me what how to put them into the ini file of my. Probably because the short cut is not using Direct x but how then can I change this in the mame 0.132 bat file but not through the mame application. So why will the roms run through the short cut and. But because I can't run games through the mame 0.132 application (only using the shortcut or bat file) I can't get ssf2t to run even though I know it works because I can run it on 0.132 on my windows 7 machine. So then I thought I would just drop SSF2T into the 0.132 roms folder, which works on my Windows 7 machine. 220 but I can't because they are different. So I thought I would just copy these mame.ini values over to my. I have another MAME 0.132 see below, which I like the graphic settings in. For me the scanlines are a little over the top, so I am trying to tweak these settings a little to my liking. I know its not my Direct X 12 because there are no faults and my modern games run fine.Īnyway, thanks for this it is much better and much closer to the original game and I now understand. This is because I can't get Direct X to work on my Windows 10 machine with MAME which is very annoying, I have tried everything. These enhancements are not working on my $7000, Windows 10 gaming machine, but they do work on my $500 Windows 7 laptop, haha. I wonder if it is because my direct x is not working and I am having to use gl, see below.Įven though it is more a discussion of aspect ratio it covers much of the same issues happening here for you.Īlso, here is a screenshot of Street Fighter using my HLSL settings. I copied the files into the appropriate folders, but it still looks the same as before. Backup your old one first just in case you do not like this one." "To use this simply enable HLSL in your mame.ini by setting hlsl_enable to 1 instead of 0 and dropping this raster.ini file into your \Mame\ini\presets folder. Here is a link to my HLSL CRT shader settings I use in Mame:Īlso here is a video that hopefully can do some explaining of this kind of stuff: Open up a 320x240 jpg image and enlarge to fit on your display and see what happens, this is similar to how an emulator scales the art in these old games. A modern display will enlarge the image which was typically 320 pixels by 240 pixels but of course it could vary. A CRT handled this quite easily because of how a CRT works but a fixed pixel display which is much higher resolution has to scale these images up quite a lot, 1080p, 1440p or 2560p. There is nothing in Mame you can do in terms of resolution to help with this, the best you can do is to use HLSL shaders to try and replicate the CRT as closely as possible. I think you need to understand the differences in how a CRT handles these images compared to how a modern fixed pixel display handles them. And I have the original Street Fighter 2, with glitches, and the resolution is way better than this I remember playing Alpha 2 on a coin op game and the resolution was much higher.
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